Archive for November, 2007

Xbox 360: Rock Band Review

Topic: music, reviews, video games|

I don’t really feel like doing a huge write-up on a game that is already being heralded so greatly by the mainstream critics. Go buy it… if you can find it.

Pros: Great songlist including the Harmonix bonus bands, good portion of DLC already available, Band World Tour (BWT), best multiplayer ever, fairly deep avatar customization, gameplay eclipses high bars set by GH1/2 by making the game feel even more musical, great learning curve on drums, excellent online features, peripherals were sturdy and the game was very stable.

Cons: BWT someone cycles the same songs too many times until you get lots of songs unlocked, Single player can feel like a grind while trying to unlock said songs, and lots of time doing other important things will be spent playing this game.

Score: 9.9/10

Quite possibly the best game ever created, although I think buying just the game for the guitar part would be a huge mistake.

The Death of Standards

Topic: standards, web design|

Nothing pisses me off more than people that blindly follow “standards” for no reason than merely following them.

People blindly follow their “Internet Gods” and do as they say, because Jakob Nielsen has a shitty site. Some people look to them as “why they do what they do.” They’re setting standards, making things happen, living up to some… idealistic perversion. Listen to them speak. They speak of “oh yes, all the rules are true, but it depends.”

So the standards, the… “Rules for the Internets” are suddenly depending on everything a user may or may not do. Quite honestly, this whole “move forward” based on what some group says is redundant, and against the whole nature of the internet. Basically, it seems if you get enough sites to link to you, you are suddenly “knowledgeable.” This reminds me of the old adage “what is popular is not always right, what is right is not always popular.”

So this group of people dictates to others what “is” and “what should be” - but if you dig around a bit, you find a large group of growing numbers saying their approaches are hackneyed and inconsistent. What I’m noticing even more-so is that the “internet” is not about a consistent experience. It’s about common sense. Business sites can all be the exact same - look at walmart.com, target.com, bestbuy.com… now look at hhgregg.com - check these sites in different browsers, ith JS turned off, in screen readers - you won’t see a consistent experience.

Check our blog with these items turned off. See what I mean? We’re selling - nothing. No product. We don’t care if you click any ad we put up here because this isn’t what it’s about.

No site needs accessibility or usability. Sites have been built off of unconventional methods. A series of clicks to get you to the release date of a book. A website that consists of post cards that flip over. Fake businesses for the release of movies. Randoms notes that uncover pictures. The net is MORE than usability and accessibility - it is entertainment!

I can make a site that sells t-shirts and make it where you NEED javascript or flash to buy from me. That’s my choice. Perhapsmy market is a technologically savvy consumer, not any shmuck. I doubt the sales/revenues of MANY websites are shot down because you need JS enabled or you must have flash. I’d like to see Google Analytics track THAT. I don’t care who has what installed, what I want to knw is HOW MUCH people are spending that have NO JS and NO FLASH.

Show me the site that meets all users needs and generates a million bucks. More so, show me when all browsers will render the same content identically, so that development time is focused less on “cross-browser interoperability” and more on “working correctly.”

I know it’s a rant, but people need to recognize that “obeying the rules” is not what the net is about, and neither is making everyone happy.

The Saga Continues - Rock Band versus Guitar Hero 3

Topic: music, reviews, video games|

An update that I didn’t post was that I bought Guitar Hero 3 (w/ Les Paul) and am having a blast with it. In fact, I’d go as far as to say I like it more than Guitar Hero 2. Guitar Hero 3’s biggest problem is in its lack of required precision. The timing window in Guitar Hero 1 and 2 were pretty large by most music/rhythm game standards, and Guitar Hero 3 has thrown that out and made the timing window so large a whale could fit through it. Guitar Hero 2 already made the system pretty easy with the completely revamped HO/PO system. Now you can flail like Kerry King and still get great scores. In my opinion, it is the one thing that truly kept it from greatness. There is a ‘precision mode’ but why would anyone want to use that when it is easier to stay competitive without it? I give Guitar Hero 3 an 8.8/10, which is a LOT higher than I expected to give it after reading previews. Oh, and battle mode is a fucking joke.

I guess I should first admit that I’m biased towards Rock Band. The sheer rockitude of having 4 people hook up to play the same song together is incredible. It is a feeling totally unlike anything that Guitar Hero could ever provide. The sad thing is that Rock Band will never be about individual competition. I think very few people will try to compete on a solo instrument versus instrument level. The game is just simply not designed to be all about individual performances, but finding 3 other people that can tear it up is hard. That is where practice comes in and the feeling of being in a real band. Practice at home, rehearse on Fridays with tons of beer. Figure out who the weakest link is and if you’re playing for score, find someone new if it isn’t a close friend. Even if it is just pretending to be in a band, it still has creativity required. Not many groups will be able to play Expert on all 4 instruments. Do you let your weakest player play on Medium while everyone else plays Hard/Expert? What about the best player? Should you let him do Hard vocals because everyone else is tone deaf? What set up allows everyone to enjoy what they’re doing without getting bored? Do you switch instruments between songs? There are tons of questions you have to ask yourself. There are 256 different combinations of difficulties with 4 players, and if you count the fact that there are also 1, 2 and 3 player bands there are 340 different combinations. Lots of options…

Both games have their place in the market, but I think Activision needs to think hard about why people love Guitar Hero. It is a competitive and challenging game, and with a more casual and admittedly more fun game like Rock Band coming out they need to push the envelope in more than one direction. They probably have about one more year to use the brand name to push the product before Rock Band becomes the new household name. I’ll make sure to give my “score” for Rock Band when I get a chance. Should be around November 26th or 27th after I’ve had lots of time to spend with it both single player and multiplayer.

Parents Taking Responsibility

Topic: music, responsibility|

Britney and Mom
Parents need to be role models - they need to be willing to admit to themselves that their fucked up children are their own fault, and to be responsible for their (and their children’s) actions. It’s not society’s fault. It’s not TV, the media, South Park or Beavis and Butthead. The Devil didn’t make me do it, nor did the dog. Someone didn’t break in and eat the last cookie.
No one made you open your Christmas presents early.

So it’s damn scary that Britney Spears’s Mother takes responsibility for her way-ward daughter. Seriously? This is the first parent to stand up? Way to go! But still… Spears’s mom?

Maybe her daughter will take a hint…

 

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